package game;

import java.awt.*;
import java.awt.image.BufferedImage;

public  class GameData {

    public static int cloudInterval = 0;
    public static int catusInterval = 0;
    public static volatile int gameState = 1;
    //volatile 保证读取最新的值
    //游戏状态 待机1 运行2 结束3
    public static boolean isBOX = false;
    //是否显示方框
//    public static BufferedImage gameoverImg = ImageManager.loadImage("src/Images/"+ GameDate.Skin +"/gameover.png");
    //Skin 此时还未初始化
    public static int gameTime = 0;
    public static int current_score = 0;
    public static int highest_score = 0;
    public static int id = 0;
    public static String Skin = "normal";
    public static BufferedImage gameoverImg = ImageManager.loadImage("src/Images/"+ GameData.Skin +"/gameover.png");
    public static Color color;
    //字体颜色
    public static int All_jump = 0;
    public static int jump_catus = 0;
    public static int avoid_pterosaur = 0;


}